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OPENGL DEMO

PLATFORM

Windows Desktop

DESCRIPTION

This demo was a way of getting to grips with real time rendering using the OpenGL API. I decided to use the 'core profile', also known as modern OpenGL as it forces the developer to write shaders to render their geometry.

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The player can move freely in 3D as well as switch between different light types; directional lights, points lights and spot lights. I used the Blinn-Phong lighting model for efficient specular highlights.

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I also incorporated a model loader to read and draw 3D models from Wavefront .obj files. Lastly, I added help text by drawing generated glyphs onto 2D textures using the 'FreeType' library.

LANGUAGES

C++

GLSL

PROGRAMS/TECHNOLOGIES

Visual Studio 2017

OpenGL (v3.3 core profile)

CONTRIBUTIONS

Solo project

WHAT I LEARNED
  • Writing shaders in GLSL

  • A deeper knowledge of the maths involved in creating realistic lighting effects

  • Creating a FPS style camera system

  • Loading .obj models from their vertex, texture, normal and face information

  • How to switch between OpenGL states

  • Processing data through vertex array objects (VAOs) and vertex buffer objects (VBOs)

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Play it now!

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