ME AM HUNGRY!
What do you get when you combine cute dinosaurs, succulent meat on the bone and a famished cave man called Bobby...?
'Me Am Hungry' of course!
This 2D platformer features the hairy human ancestor stomping through the jungle chomping as much fresh meat as he can without getting eaten himself! The primary mechanic is the flexible platform creation system that works by touching and dragging the platform anywhere you like.
Visual Studio 2015
Me - Scripting and project engineer
Alex Kirichenko - Character artist, UI
Michael Shields - Game/level designer
Martin Zealley - Sketcher, environments, animation
This game originally started as an entry in the Train2Game Jam 2014 including myself, Alex and Michael. The game looked very basic back then but has been refined into the tasty meat feast it is now.
WHAT I LEARNED
A few hours sleep and lots of food is very important at a game jam!
Using Trello to organise/assign tasks
Object pooling for reusing objects/optimisation
Fluid scene transitions with fading