CASTLE RISING: RITUAL
This game is a suspenseful point and click horror that revolves around a young boy messing around in a dark tomb in Castle Rising and summoning three demons.
The player must find components to create wards to drive the demons away by performing a 'ritual'. Each of the demons are inspired mythical monsters in legends such as Adad (God Of Storms - Egyptian origin), Ahazu (Night Demon - Catholic origin) and Abath (Earth Demon - Pagan origin).
When in the hallway, click the indicated arrow keys on the screen to move/turn in that direction.
This game was a joint collaboration for the 2016 Global Game Jam. We took part at Stafford University.
Me - Scripting and project builder
Alex Kirichenko - Character & UI artist
Daniel Bognar - Scripting and project builder
Istvan Bognar - 3D modelling & environment texturing
Samual Read - Composer & sound effects
Daniel Ralph - Idea & concept
WHAT I LEARNED
Handling tile based movements in Unity
Music adds so much to a game and leaving it out is a crime!